Disclaimer: This is part one of a four part series on why Halo: Reach's campaign was disappointing. This is not a game review.
Halo Reach's campaign was incredibly disappointing. In fact, I was so let down, I felt obligated to write this article. I have a feeling that the Halo franchise, -among many other highly acclaimed franchises- tend to score relatively higher with game reviewers than unknown IPs. So, it frustrates a great deal that Halo: Reach received a metacritic score of 91/100; a score that it did not deserve in the slightest. I have suspicions that this game was treated too softly and was not taken seriously when reviewed; there are just too many problems with this game to think otherwise. Why should Bungie be rewarded when they made such a lacklustre story/campaign? A studio needs criticism to grow and Bungie hardly received any from major media sources. If criticism isn't heard or taken seriously, Bungie's next game will have the same problems Reach has. Hopefully Bungie is still early in development for their next game to consider this criticism.