1)
Halo 5 is no longer part of a trilogy
It's not very often a company greenlights an entire trilogy
before the first product has been released. The Lord of the Rings, Star Wars
(episodes I-III and VII-IX), The Hobbit, and Halo's Reclaimer trilogy are the
only ones that spring to mind. These companies have invested hundreds of millions of dollars in these projects, and expect, at the very least, one thing
from the filmmakers/developers: an arching story over three products. The
Reclaimer trilogy immediately failed this basic task with Halo 4. Instead of
introducing the beginning of a 3 part story, Halo 4 told a self-contained one.
Whether it’s getting a ring to a mountain or watching a
boy's decent to the Dark Side, a core pillar of any trilogy is to establish an
overall objective in the first installment. Halo 4 established no such
objective; or if it did, it was too vague to be recognized as one. Both plot
threads introduced in Halo 4 were concluded by the end of the game. Both
Cortana and the Didact's fate were made clear to the audience; Cortana
sacrificed herself to save Master Chief and the Didact was killed in the
nuclear blast.
If either character did not actually die (which apparently is the case), the narrative
should've signaled that to the audience, suggesting the story would continue in
the next game. Like how Darth Vader's spinning Tie fighter was shown at the end
of episode IV, indicating he survived the Death Star explosion. But Halo 4
seemingly concluded both its stories, leaving no indication any of them would
continue. The game just ended with Master Chief staring depressingly out a
window.
Hopefully, 343 Industries have realized this, hence the
change from trilogy to saga. Now that Halo 5 is no longer constrained as the
second act in a trilogy, it has the potential to achieve what Halo 4 could not:
introduce the beginning of a compelling quest in an overarching story. Perhaps
Halo 5 will be the start of a new journey, interconnecting its story across
future installments.
2)
343 Industries have recognized their mistakes
It’s surprising how transparent 343 has been in admitting
their mistakes. 343 have openly admitted they struggled with inefficient prototyping, communication issues, management inefficiencies, DLC problems, and balancing familiar and new ideas while developing Halo 4. They’ve gone on
record saying Halo 4’s story wasn’t accessible enough, Promethean Knights lack emotion, and Watchers don’t encourage strategic gameplay. They’ve reached out to the community too, asking for feedback on their performance. They’re aware
of their missteps and seem to want to improve; that’s got to be a positive sign.
3)
Halo 5 will be more interactive
Jeff Steitzer recently hinted that Halo 5 will be more interactive than its predecessor, possibly indicating that 343 have indeed
learned from their mistakes. Though it’s obviously unclear what his comment
implies, it may mean 343’s rampant use of switches and predictable mission
design has been rectified in Halo 5. Whatever it ends up meaning, more
interactivity in a video game is usually a good thing.
4)
343 Industries has hired prominent community
members
Bravo and now Halo pro, Neighbor, are employed at 343, which
is a promising sign for competitive players. While their influence may not
necessarily mean Halo 5’s gameplay will be more traditional, it may mean the
game will be more balanced and skill-based. Hiring these community members may
reflect 343’s desire to create a more competitive game since eSports is gaining
popularity and Twitch is integrated with Xbox One. Halo 4’s more casual
approach hasn’t seemed retain players, which may also be cause for 343 to
change up its gameplay. Also, Josh Menkes, former senior designer at Blizzard
Entertainment, joined 343 in March 2013 as a senior multiplayer designer. Menkes
implemented competitive matchmaking in StarCraft II and World of
Warcraft, further suggesting Halo 5 will be a competitive title. While this
is mere speculation, it’s encouraging 343 have at least taken an interest in
this area by bringing these prominent figures onboard.
5)
Master Chief is seen as a lone wolf
Seeing a worn Master Chief all alone in a mysterious desert is
definitely a departure from what this franchise is used to. Though this exact
scene may or may not take place in the actual game, the trailer demonstrates
343’s rough vision for Halo 5. The key points to note in this trailer are Master
Chief’s isolation and his damaged state, which are both reversals from what we’re
used to. When we usually see Master Chief, he’s an invincible tank who is continuously in contact with a companion; this trailer depicts the complete opposite of
that. The core message of this trailer is that Halo 5 will be different, a
shift in a new direction. Halo 4 was criticized for its similarity to previous
games, Halo 5 looks like it might change that.
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