In this State of the
Franchise, the BioShock brand is explored as well as its long term viability.
Bioshock Infinite is also profiled and
how its performance may impact the future of the series.
When BioShock Infinite
was announced in August 2010, it was met with puzzlement and, in some cases,
anger by many fans. This uproar wasn't so much about Infinite's premise,
setting, or art style, which was marvellously showcased in its reveal cinematic trailer. The controversy surrounding Infinite stemmed from having "BioShock" in the title. Infinite is such a drastic departure from the original, many questioned why it shared the BioShock name. Whatever your stance on the subject, one thing is very clear: BioShock
doesn't pertain to specific settings or characters anymore; BioShock is a
brand.
This may be pure speculation, but it's not a stretch to
suggest that 2K, BioShock's publisher,
may have encouraged Irrational to include "BioShock" in the title.
Unique, standalone IPs are risky after all, since they have to convince an
audience from the ground up to buy their product with each outing. If these
unique experiences all shared the same brand however, they may be less risky
because they belong to an established property and by extension, an established
audience. This is, what I think, why Infinite is part of the BioShock family.
It makes further sense when BioShock Vita, an entirely original experience, and
the BioShock movie are considered. Take Two is heavily investing in the
BioShock name in hopes it will become a strong franchise.
But as much as I want BioShock games to be successful, I
question whether this is a realistic pursuit. BioShock games, namely 1 and 2,
were not hugely profitable, selling around 3.85 and 3.40 million copies respectively.
During a quarterly conference call, Take Two commented on BioShock 2's sales saying they were below expectations and were
"slower than expected." If BioShock games have already peaked,
averaging around 3.6 million copies, then the sustainability of the franchise
should be a concern.
There is further room for concern when considering
BioShock's target market and brutally long development times. Bioshock's target
demographic is, at least in today's market, not that large. Single player,
atmospheric First Person Shooters isn't generally a genre associated with huge
financial success. In addition, the length between installments is also cause
for concern. The original game had an at least 3 year development cycle and
numerous iterations while Bioshock
infinite is currently sitting at a 5 1/2 year cycle. Bioshock games are
profitable, but I question whether their long development cycles are justified.
These concerns lead to a potentially very troubling
question: could the wellbeing of the BioShock franchise depend on Infinite's
performance? Strictly business speaking, BioShock
Infinite has a lot to prove. It must demonstrate that its sales figures
warrant a 5 1/2 year development cycle, it has to show that a niche genre can
be profitable alongside multiplayer-focused ones, and it must prove that a
risky AAA game can be successful with limited publisher interference. To see if
Infinite can meet these expectations, let's analyze where it currently sits.
BioShock Infinite
is a critical darling and is being developed by a studio with a lot of goodwill.
Infinite won countless awards at E3 2011, including Game of Show, and was the
most anticipated title for many critics this year. However, critical praise
doesn't always translate into a high sales volume as evidenced by Psychonauts, Okami, and Vanguish. Infinite
currently sits at number 8 and 18 for most pre-orders in the US on the Xbox 360
and Playstation 3 respectively. It was also pushed back from October 2012 to
February 2013, a five month delay. The reason for the delay is to polish the
game, but it's also possible the holiday season was getting too competitive
with Assassin's Creed III, Halo 4, and other anticipated
blockbusters launching a few weeks later (this is mere speculation however but
something to consider). Infinite's critical praise and pre-order numbers are
comforting, but its delay could indicate Take Two is unsure of its success.
If Infinite fails to meet expectations, it may be prudent to
anticipate stricter publisher oversight on future BioShock installments. This
may result in less risky games and more rigid development milestones for
Irrational. This type of management isn't unheard of, as it's consistent with
other popular franchises. The Dead Space series for example, is attempting to
broaden its audience with Dead Space 3.
EA, Dead Space's publisher, said that the franchise needs to have an install base of at least 5 million for Dead Space to be a worthwhile venture. If
Infinite disappoints financially, I fear the same thing may happen to the BioShock
franchise.
On the other hand, if Infinite's a success, expect hefty
investment to continue to further expand the BioShock brand. I'd also expect
development times to be reduced to a reasonable timeframe to allow for shorter
wait times between installments. Infinite's success may also be an incentive
for the Bioshock movie to be developed. Though I predict it will be vastly
different from its current incarnation.
Right now, the movie is based on the original Bioshock, but
is essentially cancelled because of its R-rating and steep budget requirements.
However, it may make sense to set the movie in Columbia, the setting for
Bioshock Infinite. Columbia isn't as obscure as Rapture, which may relief the extensive
art, set, and CGI costs. It's also, as far as I can tell, not as gruesome or
scary and lacks the high level of disturbing content and imagery of the original,
which may bring down its R-rating. Lastly, Infinite's story is told through
two, visible protagonists rather than BioShock's solitary experience. This may
make Infinite more easily adaptable to film.
Despite the concerning evidence, only time will tell whether
the BioShock franchise is viable or not. If it proves successful, it will be
one of the few franchises that truly innovate and propel the medium forward
with each installment. If not, it may find the same fate as many other once
unique titles. It all depends if Infinite can shatter expectations and standard
industry norms. The waiting game continues until BioShock Infinite ships on February 26, 2013.
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