Prediction Roundup attempts to rationalize and provide insight to some of the gaming industry's most pressing questions by using deductive reasoning and supporting facts. The following are predictions based on existing information and should not be treated as fact.
Showing posts with label BioShock. Show all posts
Showing posts with label BioShock. Show all posts
Tuesday, 18 June 2013
Prediction Roundup: Volume III
Prediction Roundup attempts to rationalize and provide insight to some of the gaming industry's most pressing questions by using deductive reasoning and supporting facts. The following are predictions based on existing information and should not be treated as fact.
Labels:
Activision,
BioShock,
Nintendo,
Ouya,
Playstation
Wednesday, 8 May 2013
Endgame: BioShock Infinite

Labels:
BioShock,
BioShock Infinite
Wednesday, 4 July 2012
State of the Franchise: BioShock
In this State of the
Franchise, the BioShock brand is explored as well as its long term viability.
Bioshock Infinite is also profiled and
how its performance may impact the future of the series.
When BioShock Infinite
was announced in August 2010, it was met with puzzlement and, in some cases,
anger by many fans. This uproar wasn't so much about Infinite's premise,
setting, or art style, which was marvellously showcased in its reveal cinematic trailer. The controversy surrounding Infinite stemmed from having "BioShock" in the title. Infinite is such a drastic departure from the original, many questioned why it shared the BioShock name. Whatever your stance on the subject, one thing is very clear: BioShock
doesn't pertain to specific settings or characters anymore; BioShock is a
brand.
Labels:
BioShock,
BioShock 2,
BioShock Infinite,
Take Two Interactive
Sunday, 4 December 2011
Storytelling: Why Games Aren't Inferior to Film
Compared to movies, games are absolute crap at telling
stories. They are horrid, absolutely horrid. Sometimes, when in the middle of an intense firefight, completely
oblivious to the jarhead chatter of my fellow marines, I ponder as to why games
seem to be incapable of telling tales a notch above B-list action movies. Now,
some games aren't like this (and I'll get to those rare cases in a second), but
most are and it's becoming a little embarrassing. Through narrative, film can
create incredible emotional experiences like The Hurt Locker, The Curious
Case of Benjamin Button, and Cast
Away. Why are games completely incapable of even touching stories of this
level? Never, in the history of playing video games have I experienced a game
that has even touched on what film achieves countless times every year.
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