Problems with Modern
Game Stories is a three part series arguing that today’s video game narratives
are ineffective. Note: Only single-player, AAA first/third person games
apply to this argument. The article contains SPOILERS for Red Dead Redemption.
Monday, 5 May 2014
Monday, 11 November 2013
Publisher Overview: Electronic Arts, FY 2013 - Q2 2014
Publisher Overview attempts to analyze the businesses of major video game publishers in a visual, easy-to-digest format. Statistics and other information are largely retrieved from annual reports, quarterly conference calls, and other publically available sources. Publisher Overview aims to provide a snapshot of an organization’s current performance with accessibility in mind.
Labels:
Business,
Electronic Arts
Saturday, 5 October 2013
Five Signs Halo 5 is Headed in the Right Direction
Labels:
343 Industries,
Halo
Saturday, 14 September 2013
Publisher Overview: Activision Blizzard, FY 2012
Publisher Overview attempts to analyze the businesses of major video game publishers in a visual, easy-to-digest format. Statistics and other information are largely retrieved from annual reports, quarterly conference calls, and other publically available sources. Publisher Overview aims to provide a snapshot of an organization’s current performance with accessibility in mind.
Labels:
Activision Blizzard,
Business
Saturday, 3 August 2013
Publisher Overview: Take-Two Interactive, FY 2013

Publisher Overview attempts to analyze the businesses of major video game publishers in a visual, easy-to-digest format. Statistics and other information are largely retrieved from annual reports, quarterly conference calls, and other publically available sources. Publisher Overview aims to provide a snapshot of an organization’s current performance with accessibility in mind.
Labels:
Business,
Take Two Interactive
Tuesday, 18 June 2013
Prediction Roundup: Volume III
Prediction Roundup attempts to rationalize and provide insight to some of the gaming industry's most pressing questions by using deductive reasoning and supporting facts. The following are predictions based on existing information and should not be treated as fact.
Labels:
Activision,
BioShock,
Nintendo,
Ouya,
Playstation
Wednesday, 8 May 2013
Endgame: BioShock Infinite

Labels:
BioShock,
BioShock Infinite
Wednesday, 13 February 2013
Next Generation: The Rise of AA Games?

2012 wasn't a pretty year for the video game industry.
Hardware and software sales slumped 22% year-over-year and retail sales declined
for the thirteenth consecutive month in December, according to NPD.
Free-to-play models, cheap mobile games, and the recovering economy are among those
responsible for the AAA industry's woes according to industry analysts. Though
the next generation of consoles will most likely reinvigorate excitement surrounding
core games, I doubt that'll be enough to offset its current problems.
Labels:
Business
Tuesday, 1 January 2013
Critiquing the Narrative of Halo 4
When videogames mimic film, it's only fair that they be held to the same standards as the medium they've taken inspiration from. Plot structure, exposition, coherency, and overall narrative quality are hardly exclusive to film, but I feel videogames aren't held to similar standards in these areas when they should be. For example, how critics barely touched upon Darksiders' cringe-inducing, confusing, and cluttered story is deflating. At many points throughout the game, Darksiders made me stop and critically think why I enjoy playing games. Its narrative was so juvenile and so poorly executed that I questioned whether I was too old to be playing videogames at all. In a time where narratives are becoming increasingly important to the videogame experience, I think it's imperative that reviewers be more critical, and place a greater value on, narrative execution.
Monday, 5 November 2012
The Top 5 Cinematic Trailers
*CLICK. A grizzled dwarf blasts his blunderbuss at a raging Tauren as his pet bear charges to defend his master. An army of infernals charge into battle as a bleak storm brews overhead. A night elf struggles to defend herself from an orc warrior on a lush open plain. Atop a crumbling castle, a crazed wizard struggles to stun enemy advances. The hulking Tuaren smashes his totem on the ground and the title "World of Warcraft" assembles on screen.
Sunday, 15 July 2012
Halo 4 Has a Descent Shot At Outselling Black Ops II
It's that time of year again. A time where gamers speculate
whether Game X can overthrow the latest Call of Duty. Last year, CoD was up
against Battlefield 3, and the year
before that, was matched against Medal of
Honor and Halo: Reach. But it
seems that no matter what it's paired up against, Call of Duty continues to
smash sales records and shatter the expectations of gamers everywhere. However,
I'm convinced that's going to change in 2012. Well, at least for the Xbox 360.
Labels:
Call of Duty,
Halo
Wednesday, 4 July 2012
State of the Franchise: BioShock
In this State of the
Franchise, the BioShock brand is explored as well as its long term viability.
Bioshock Infinite is also profiled and
how its performance may impact the future of the series.
When BioShock Infinite
was announced in August 2010, it was met with puzzlement and, in some cases,
anger by many fans. This uproar wasn't so much about Infinite's premise,
setting, or art style, which was marvellously showcased in its reveal cinematic trailer. The controversy surrounding Infinite stemmed from having "BioShock" in the title. Infinite is such a drastic departure from the original, many questioned why it shared the BioShock name. Whatever your stance on the subject, one thing is very clear: BioShock
doesn't pertain to specific settings or characters anymore; BioShock is a
brand.
Labels:
BioShock,
BioShock 2,
BioShock Infinite,
Take Two Interactive
Wednesday, 27 June 2012
Modern Gaming: Is It Evolving?
It's a pretty common question among gamers and industry experts alike; when will this medium evolve into a respectable past time? It's an important question, since stereotypes and negative stigmas still run rampant throughout mainstream culture. I personally believe that yes, gaming will one day be a respected medium. However, exactly when it will happen is a different question entirely.
Will it be 5, 10, or 50 years until gaming completely
assimilates into modern culture? I guess it depends on how fast this medium is
evolving. However, this implies that the industry is progressing in the first
place. And sadly, I couldn't find convincing evidence that this medium is on a
positive trajectory. Sure, there are promising signs here and there, but nothing
overwhelming to suggest its evolving for the better. So naturally, I've come to
the conclusion that no, the industry isn't evolving. In fact, I'd like to make
the case that it's actually going in the other direction. Here are 7 reasons
the gaming industry, specifically the hardcore, won't be respected anytime soon.
Monday, 21 May 2012
Prediction Roundup: Volume II
Thursday, 3 May 2012
Prediction Roundup: Volume I
Prediction Roundup attempts to rationalize and provide insight to some of the gaming industry's most pressing questions by using deductive reasoning and supporting facts. Following each prediction is a handy "confidence meter" displaying how Game Nook views the prediction's probability.
Labels:
Bungie,
Call of Duty,
Dishonored,
Mass Effect
Wednesday, 2 May 2012
Why Mass Effect 3's Ending Could Be Genius

WARNING: Mass Effect 3 spoilers ahead
Going into Mass Effect 3, I'd already heard of the
controversies surrounding the ending, so I wasn't too surprised of the lack of
closure and how little my choices mattered. However, what I wasn't expecting
was how nonsensical and confusing the ending was to me. "How did Garrus,
who accompanied me on my race to the Conduit and supposedly died, get on the
jungle planet?" I said to myself, as the credits rolled by to The Faunt's
catchy new tune. "W-who exactly is the Catalyst and why is it in the form
of the child Shepard saw on Earth?" I further pondered. Some sort of
symbolism perhaps? I really didn't have a strong opinion of the ending because
I assumed it went over my head and I just missed something. As it turns out,
that could potentially be the case.
Labels:
Mass Effect
Friday, 3 February 2012
Prediction: The Future of the FPS

In an earlier article, Game Nook discussed where the FPS genre
stood today, however its future has yet to be given the same attention. Call of
Duty 4 is arguably the most influential FPS of this generation because of its
integration of RPG elements and fast, accessible gameplay. Countless studios
have incorporated infinity ward's formula to the point where it has become standard
across the genre. However, very little innovation has occurred since Modern
Warfare launched in 2007, until only recently. Perhaps in response to a stagnating
market, some developers are iterating and morphing CoD's formula, into -what I
think- is the next big revolution in the genre.
Labels:
Call of Duty,
First Person Shooter,
Prey 2
Sunday, 4 December 2011
Storytelling: Why Games Aren't Inferior to Film
Compared to movies, games are absolute crap at telling
stories. They are horrid, absolutely horrid. Sometimes, when in the middle of an intense firefight, completely
oblivious to the jarhead chatter of my fellow marines, I ponder as to why games
seem to be incapable of telling tales a notch above B-list action movies. Now,
some games aren't like this (and I'll get to those rare cases in a second), but
most are and it's becoming a little embarrassing. Through narrative, film can
create incredible emotional experiences like The Hurt Locker, The Curious
Case of Benjamin Button, and Cast
Away. Why are games completely incapable of even touching stories of this
level? Never, in the history of playing video games have I experienced a game
that has even touched on what film achieves countless times every year.
Monday, 19 September 2011
Video games and Art
Before you let out that sigh, know that this isn't one of those overly long essays on why games are definitely, totally art. It may be long, but don't expect to see the words Braid, BioShock, and Shadow of the Colossus being constantly referenced in every paragraph. Rather than trying to argue that videogames are art, I found analysing the question "are videogames art?" provided more solid, satisfying answers. This article attempts to accomplish three goals: explore the idea of art, examine what this question is really asking, and to determine a solution to the question. This debate has made little progress lately so I hope this new angle will breathe new life into this discussion.
Labels:
Narrative
Saturday, 20 August 2011
Where's The Graphic Novel of Video Games?
I hate the term "videogames." Its banner spans too far and its definition too narrow. To be a little elitist for a second, I dislike how works like Red Dead Redemption share the same label as social games like Angry Birds. When I say, "I play video games," it could mean literally dozens of different activities. It could mean I play Wii Fit, FarmVille, or Shadow of the Colossus. This term has such a massive umbrella, encompassing such a wide variety of interactive activities, that anything electronically interactive is considered a video game. It's a shame, because as long as titles like Mass Effect, L.A. Noire, and LIMBO continue to be referred to as games, this art form will continue to be less credible in the eyes of the mainstream. The term "videogames" is too broad for such a diverse range of activates, yet it does not effectively define all areas of the medium.
Labels:
Narrative
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